0.6.53 Zed Overhaul
Zed Overhaul Update
Swapping heads and bodies
About 99% of all the zeds in the game have now been redrawn and reworked. The sprite are now split into 4 layers(head, body, pants, eyes) which will allow for more easy variety going forward as seen in the figure above. This will be applied in a future update as I still need to sort and create a system that will swap these smartly since not all heads and bodies can be swapped(for example:of male zeds wearing dresses). About 4 new female zombies were added.
About 99% of all zeds now undergo 3 dismemberment stages as you damage them. Death animations are still in the works as I want to rotate them based on the angle you shot them and need to make some decisions as to how.
Glow in the dark
- All guns are now maxed upgraded at start.
- Buff player hp by +50
- Buff player inventory from 8 to 10
- Zeds now move faster when dismembered(experimental)
- Increased cooldown of special attacks
- BUGFIX: Fixed bug where tall(aka jungle) grass was not playing grass footstep sound
- CRITICAL BUGFIX: Fixed bug where shell-in reload cancel would cancel forever when holding firing button with 0 mag
- BUGFIX: Fixed bug where "Mobster Special" was not rendering correctly
- Other various internal improvements
~10 player skins were ported over by MCCCXII and me.
Get The Last Conflict
Leave a comment
Log in with itch.io to leave a comment.